Ishmeal Oji

Ishmeal is a designer and artist based in London.

Ishmeal is passionate about drawing up ideas and concepts, as well as creating well informed that are both unique but also relatable. Originally drawn to a career as a commercial artist and illustrator he switched to architecture when an interest in how people use spaces drew him to it. Today he combines both the discipline of art and architecture in the exquisite drawn renderings he creates for his projects. He likes to use digital illustration also as a medium, drawing is his own way to interpret different briefs. He is driven by the ever-changing world around us, and how there is always a new story to tell through design, or a different way to tell the same story, and new spaces to create.

His inspiration comes from topics of "aesthetics" and "existentialism". He has always appreciated the different types of stories architectural design can tell, the many perspectives the audience are offered, as well as the many fantastical elements often used in art.

He is proficient in using Adobe Photoshop, Rhino, Auto CAD, Indesign and After Effects.

A performance space is like portraiture. A portrait’s success lies not only in the artist/curators ability to express themselves but rather in their ability to capture the expressions, character, personality, or even soul of those being portrayed. As an architectural portrait, the structure is about creating a framework for interests and needs, wishes and dreams, requirements and criteria. 
With this, creating a space which meets the community’s passion for using bicycles and having a quarter which caters to the artistry of puppetry, like other urban villages within London whilst also illustrating the importance of meeting nature is what i hope to achieve in this project.

Instead of hiding away a bike shed or park, I believe it’s better use to have a structure that smoothly turns from cycle-to-play (being the performance). Giving users an opportunity to travel and see art/play and nature. 
The linear structure curves in a loop around the top of the slope which bodies into a central courtyard (stage) for the puppet performance. Around it viewers can congregate or continue to cycle through the structure to view the basin and its bird. This allows the structure’s character to gradually change from an introverted bike station to a more open function hall/path, linear gallery, a multi use space and a terrace within to view the basin and it’s wonderful flora and fauna. The purpose of this is to reprogram the site by basing my design on the community’s passion for cycling and creating a space tailored for the viewing art/play and nature, whilst giving the area it’s own puppet village.
A performance space is like portraiture. A portrait’s success lies not only in the artist/curators ability to express themselves but rather in their ability to capture the expressions, character, personality, or even soul of those being portrayed. As an architectural portrait, the structure is about creating a framework for interests and needs, wishes and dreams, requirements and criteria. With this, creating a space which meets the community’s passion for using bicycles and having a quarter which caters to the artistry of puppetry, like other urban villages within London whilst also illustrating the importance of meeting nature is what i hope to achieve in this project. Instead of hiding away a bike shed or park, I believe it’s better use to have a structure that smoothly turns from cycle-to-play (being the performance). Giving users an opportunity to travel and see art/play and nature. The linear structure curves in a loop around the top of the slope which bodies into a central courtyard (stage) for the puppet performance. Around it viewers can congregate or continue to cycle through the structure to view the basin and its bird. This allows the structure’s character to gradually change from an introverted bike station to a more open function hall/path, linear gallery, a multi use space and a terrace within to view the basin and it’s wonderful flora and fauna. The purpose of this is to reprogram the site by basing my design on the community’s passion for cycling and creating a space tailored for the viewing art/play and nature, whilst giving the area it’s own puppet village.
Orthographic southwest isometric view showing the internal relationship of the building through an exploded plane of each floor. This project was for the use of cohab-living and office work-space.
Orthographic southwest isometric view showing the internal relationship of the building through an exploded plane of each floor. This project was for the use of cohab-living and office work-space.
Final Major Project - To redevelop and regenerate a chosen housing site, in this project I aimed to:
- OPTIMISING SITE TO GIVE PURPOSE TO AMENITY SPACES
- A BUILDING THAT IMPROVES THE CONTEXT AND ITS HERITAGE VISUALLY AND FUNCTIONALLY
- A UNIFYING DESIGN APPROACH
- TO TIE THE BLOCKS TOGETHER
- A GREEN LANDSCAPE BUFFER TO SOFTEN EACH BLOCKS EDGES
- A CONNECTED APPROACH TO THE NEIGHBOURHOOD
- MAXIMISING NATURAL LIGHT INTO HOMES
- OFFERING AFFORDABLE AND AESTHETIC EXPERIENCE
- PROVIDE A SENSUOUS AND PLAYFUL ENVIRONMENT, FULL OF CONTINUOUS CHANGING
- LIGHT, SHADOWS AND TEXTURES
Final Major Project - To redevelop and regenerate a chosen housing site, in this project I aimed to: - OPTIMISING SITE TO GIVE PURPOSE TO AMENITY SPACES - A BUILDING THAT IMPROVES THE CONTEXT AND ITS HERITAGE VISUALLY AND FUNCTIONALLY - A UNIFYING DESIGN APPROACH - TO TIE THE BLOCKS TOGETHER - A GREEN LANDSCAPE BUFFER TO SOFTEN EACH BLOCKS EDGES - A CONNECTED APPROACH TO THE NEIGHBOURHOOD - MAXIMISING NATURAL LIGHT INTO HOMES - OFFERING AFFORDABLE AND AESTHETIC EXPERIENCE - PROVIDE A SENSUOUS AND PLAYFUL ENVIRONMENT, FULL OF CONTINUOUS CHANGING - LIGHT, SHADOWS AND TEXTURES
FMP - A cut out section of my proposal.
FMP - A cut out section of my proposal.
FMP - Massing diagram of one block.
FMP - Massing diagram of one block.